Star Wars Battlefront 2 Clone Wars Star Wars Battlefront 2 Clone Wars Concept Art

Star Wars Battlefront Two Brings Players New "Capital Supremacy" Style

StarWars.com dives deep into the large-calibration multiplayer mode inspired by the Clone Wars with Dice and Lucasfilm.

During concluding summer'due south EA Play media conference, DICE's Dennis Brannvall took the stage to tease a make new multiplayer manner for Star War Battlefront Ii. "Nosotros'll be delivering a large-scale multiplayer sandbox experience focused around capturing command posts and attacking and taking out capital ships," shared the game's franchise design manager.

Brannvall immediately followed the announcement with news he and his team would besides be responding to fans' overwhelming requests for Clone Wars content by adding heroes, villains, and planets from that "iconic Star Wars conflict." As Battlefront II players are well aware, DICE began making good on that hope last fall, bringing Full general Grievous, Obi-Wan Kenobi, new clone troopers, and the planet Geonosis to the game. More recently, the Clone Wars updates connected with Count Dooku and Anakin Skywalker joining Battlefront II'due south villain and hero rosters, respectively.

General Grievous versus Obi-Wan Kenobi in Star Wars Battlefront II.

As it turns out, the new manner announced at EA Play non only serves equally a natural complement to the concluding several months of Clone Wars updates and additions, but a climactic celebration on that fan-pleasing path. "So nosotros've been in the Clone Wars for quite a while now, and we're really viewing this mode equally the culmination of this part of the live service for Battlefront Two. It'southward besides the biggest battle nosotros ever run into in the flick, and we wanted to see if we can recapture that excitement in our game," shares Brannvall in a recent interview with StarWars.com.

Officially dubbed "Capital Supremacy," the large-scale way will double-down on delivering that Clone Wars fantasy over two unique phases. The first will encounter two teams of twenty, plus 12 AI soldiers on each side, vie for command of five dissever command posts spread across Geonosis' sprawling surface; in one case a team has taken a bulk of those posts, they can and then progress to the second phase, which tasks them with boarding the opposition's capital ship before trying to take information technology out by setting timed explosive charges.

Whether siding with the Separatists to bring down the Republic Attack Cruiser or helping the Galactic Commonwealth plough the Dreadnought to dust, this second stage — according to Lucasfilm games team Senior Producer Orion Kellogg — plays a significant role in fueling that Clone Wars fantasy. "When you board the ship at the end of each ground map, yous have the exciting opportunity to add together reinforcements to your cause. The clone troopers are going to be getting out of the LAAT gunship and the droids have cleared space for their HMP gunship to accept off and caput into the atmosphere, and so you'll see all that. Being able to go into a ship and caput up into the temper and board…it's a real nostalgic thrill appropriate for the Clone Wars fantasy."

While the intense exchanges of equalizer fire and clashing lightsabers might keep you from sightseeing during the mode's epic boarding sequence, Kellogg urges fans to take a 2d to spy the ships' impressive interiors. "We've worked with assets from the prove [Star Wars: The Clone Wars blithe serial], our creative director, Hez Chorba, and, of course, all of the DICE art team to bring the Venator and Dreadnought interior to life in a way we're actually excited about. We've even gotten downwards to the mode nosotros're painting vehicles to make certain these all come up from the aforementioned point in the Star Wars timeline. Everywhere you look should feel similar an authentic Clone Wars fantasy."

Building on Kellogg'southward enthusiasm for the style's presentation, Brannvall promises the cadre gameplay — particularly in selling that massive-calibration, Clone Wars-era vibe — will sport the same attention to detail. "We really wanted to make it feel large-scale, ballsy, and very Star Wars. It's some of the largest Star Wars experiences we've ever built. It'due south more spread out and nosotros've added AI to both sides. So not only is it a xl-player manner, only we're actually adding even more playable boots-on-the-ground with AI soldiers joining in."

The addition of computer-controlled infantry is completely new to Battlefront II, but a central element in supporting Capital Supremacy's immersive scale. "It's the outset fourth dimension we're doing it with soldiers running effectually. We've had it before in starfighter modes, and that's been quite successful for united states in not only providing a larger calibration experience in the field, but information technology's as well really fun for players. Even if you get defeated by an enemy player, you might have taken out quite a few AI before you lot got shut down; so information technology really empowers the player and makes them feel very heroic," continues Brannvall.

On top of having extra bad guys to blast, players can await frontward to a more gratuitous-course, objective-filled experience when they hit Upper-case letter Supremacy'south battlefront. "It delivers a scrap more than freedom when it comes to what you desire to do, a bit more pick in terms of where you need to become to exist constructive. If you manage to get a hold of a Republic walker or a Separatist tank, where practice you want to go with it? Information technology'southward not an assault/advance scenario like our Galactic Assault maps, where one team is always playing on the defense. There are more than objectives on the screen for yous to worry almost; in that location's the command posts you lot're fighting over with 40 people, plus AI that are trying to catch y'all. There's lot of things to defend or run towards in guild to have it back, so we'll keep y'all moving a lot more than," explains Branvall.

The command posts — which longtime Battlefront fans might call back from the original 2005 game and its sequel's Conquest modes — play a particularly integral role in defining Capital Supremacy's tactical gameplay, says Kellogg. "The command posts really make the battlefront. They put the battlefront in the player'due south hands, then they tin can await effectually and get a quick sense of where they demand to be. And with all the great heroes, villains, vehicles, and clone troopers at your disposal, y'all become to be tactical in an instant. The command posts really assist make this an empowering way."

Commando droids in Star Wars Battlefront II.

Of course, while attempting to take these coveted spots, you lot'll too need to stay a step alee of the manner's two new reinforcements, the Galactic Republic's dual-wielding ARC troopers and the Separatists' vibrosword-swinging droid commandos. "Those ii characters are spicing things up quite a bit because they are reinforcements rather than heroes and villains. Nosotros can have many more of them running effectually at the same time, so yous'll see a lot of those flanking y'all, and trying to carve you upwards with their sword or their pistols."

Upon beingness reminded how "deadly and fast-moving" the droid commandos are, Kellogg jumps in with some Capitol Supremacy strategies for existing players. "The first thing I'd say is don't sleep on the boarding sequence. It's definitely important to forbid the other team from loading up a whole ship, because the more than points they gain at that place, the improve chance they're going to have taking down your capital send. I'd also say don't give up. If you're able to pass up an attack on your capital transport, you lot're going to have a adventure to come back to the ground and get dorsum up to their capital ship. At that place'southward a scrap of a tug of war, so even when information technology seems night, you've got an opportunity to turn it around and win."

While Kellogg hopes to give seasoned fans a leg up with his communication, he also encourages less skilled players or complete newcomers to join the fight. "Y'all don't always accept to be on height of the leader boards or capturing a command post to have an incredible time in this way. There are many ways to contribute to your team'due south success. When you are in the Venator or in the Dreadnought, you're going to assist your team by taking down the opponent. But on the footing, when yous're boarding the ship, simply getting into the ship — and bringing additional reinforcements with you — is going to requite your squad a better chance of survival when they levy their assail."

Whether you're a longtime Battlefront II fan craving fresh content or a Clone Wars geek getting into the game for the first time, Capitol Supremacy has something for Star Wars enthusiasts of all stripes.

Capital Supremacy is at present available as a costless update for players who purchased the base Star Wars Battlefront II game.

A full-fourth dimension freelance writer born in Lizzie Borden's hometown, Matt Cabral has covered film, television, and video games for over a decade. Y'all can follow him on Twitter @gamegoat or find him in the basement of an abased building hoarding all the canned goods, med-kits, and shotgun shells.

TAGS: Interviews, Star Wars Battlefront II (PC)

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Source: https://www.starwars.com/news/star-wars-battlefront-ii-capital-supremacy-mode

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